M&L styled RPG movement
For a long time I have been wanting to make a Mario and Luigi styled RPG engine as a basis for my games but not just for me I want to make an engine for others because Its intriguing how you can do certain moves in the overworldand how the battle system includes a dodging kind so some facts I would like to know is:
- 8-directional walking I know already this answer but I want to see how others do it
- Overworld Jumping this one ALWAYS gets me I dont know what is the thing that gets involved whether its Vspeed or Hspeed or Gravity
- Collisions with blocks,making the block a solid wont do anything but I believe using the "Bounce" function can help you by using "not precisely" and "against all objects"
- Battle system so far the AI isnt a problem,Turns are the problem and their variables and what makes them destroy their overworld position if they have been destroyed in battle.